<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2944222731389630074</id><updated>2012-02-19T20:31:42.634-08:00</updated><title type='text'>Grim Fandango Deluxe</title><subtitle type='html'>An unofficial texture/model improvement mod for Grim Fandango</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-7750430666484356779</id><published>2012-01-21T11:24:00.000-08:00</published><updated>2012-01-30T16:03:20.601-08:00</updated><title type='text'>Running Grim Fandango on Modern Machines</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/7/76/Grim_Fandango_artwork.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/7/76/Grim_Fandango_artwork.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;Amongst the excitement surrounding this project it seems that a lot of people aren't even aware that they can play Grim Fandango right now on modern PCs/Macs (provided you own the game). Here's the steps you need to take to play Grim Fandango on a modern computer:&lt;br /&gt;&lt;br /&gt;1. &lt;b&gt;Own Grim Fandango&lt;/b&gt; -- Unfortunately the hardest step as the game is no longer available to buy new. Your best bets are eBay (&lt;a href="http://www.ebay.com/ctg/Grim-Fandango-PC-1998-/7007"&gt;US&lt;/a&gt;/&lt;a href="http://www.ebay.co.uk/sch/Video-Games-/1249/i.html?rt=nc&amp;amp;Platform=PC&amp;amp;_nkw=grim%20fandango&amp;amp;_catref=1&amp;amp;_dmpt=UK_PC_Video_Games_Video_Games_JS"&gt;UK&lt;/a&gt;) or Amazon (&lt;a href="http://www.amazon.com/s/ref=nb_sb_ss_c_1_8?url=search-alias%3Dvideogames&amp;amp;field-keywords=grim+fandango&amp;amp;sprefix=grim+fan%2Caps%2C212"&gt;US&lt;/a&gt;/&lt;a href="http://www.amazon.co.uk/s/ref=nb_sb_ss_c_1_9?url=search-alias%3Dvideogames&amp;amp;field-keywords=grim+fandango&amp;amp;x=0&amp;amp;y=0&amp;amp;sprefix=grim+fand%2Caps%2C192"&gt;UK&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;2. &lt;b&gt;Copy Grim Fandango to your Hard Drive&lt;/b&gt; -- the following files from your Grim Fandango CDs to a new folder on your computer (e.g. c:\grim ). The files should be found in a folder called "data" on your Grim Fandango CDs.&lt;br /&gt;&lt;br /&gt;Note: Some files are found on both CDs, just click "OK" to overwrite them if prompted. &lt;br /&gt;&lt;blockquote class="tr_bq"&gt;CREDITS.LAB&lt;br /&gt;DATA000.LAB&lt;br /&gt;DATA001.LAB&lt;br /&gt;DATA002.LAB&lt;br /&gt;DATA003.LAB&lt;br /&gt;DATA004.LAB&lt;br /&gt;GRIM.TAB&lt;br /&gt;MOVIE00.LAB&lt;br /&gt;MOVIE01.LAB&lt;br /&gt;MOVIE02.LAB&lt;br /&gt;MOVIE03.LAB&lt;br /&gt;MOVIE04.LAB&lt;br /&gt;VOX0000.LAB&lt;br /&gt;VOX0001.LAB&lt;br /&gt;VOX0002.LAB&lt;br /&gt;VOX0003.LAB&lt;br /&gt;VOX0004.LAB&lt;br /&gt;YEAR0MUS.LAB&lt;br /&gt;YEAR1MUS.LAB&lt;br /&gt;YEAR2MUS.LAB&lt;br /&gt;YEAR3MUS.LAB&lt;br /&gt;YEAR4MUS.LAB &lt;/blockquote&gt;&amp;nbsp;You may also have additional .LAB files if your version is non-English. &lt;br /&gt;&lt;br /&gt;3. &lt;b&gt;Add the official patch&lt;/b&gt; - Download the free official LucasArts patch from here:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lucasarts.com/support/update/grim.html"&gt;http://www.lucasarts.com/support/update/grim.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Place the &lt;b&gt;Gfupd101.exe&lt;/b&gt; file you downloaded into the folder you previously created above (amongst all the .LAB files): &lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;/blockquote&gt;4. &lt;b&gt;Download and install ResidualVM&lt;/b&gt; - This amazing bit of software will be running the game for you and can be downloaded here:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.residualvm.org/downloads"&gt;http://www.residualvm.org/downloads&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just download the correct copy for your system and run the file to start the installation. &lt;br /&gt;&lt;br /&gt;5. &lt;b&gt;Let ResidualVM know where Grim Fandango is installed&lt;/b&gt; -- Within Residual click "Add Game..." and then navigate to the folder on your Hard Drive where you copied the game files (e.g. C:\Grim) and click "Choose".&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--i6CE66jGWY/TxsTIUJSDbI/AAAAAAAAAWk/KUlmcjRrhr4/s1600/ResidualVMFindFiles.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://4.bp.blogspot.com/--i6CE66jGWY/TxsTIUJSDbI/AAAAAAAAAWk/KUlmcjRrhr4/s320/ResidualVMFindFiles.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;6. &lt;b&gt;Enjoy Grim Fandango&lt;/b&gt; -- If all goes well you just need to select Grim Fandango and click Start!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nGrj2PHCFDA/TxsTNh19--I/AAAAAAAAAWs/uIheCbvPvIk/s1600/ResidualVM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/-nGrj2PHCFDA/TxsTNh19--I/AAAAAAAAAWs/uIheCbvPvIk/s320/ResidualVM.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-7750430666484356779?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/7750430666484356779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2012/01/running-grim-fandango-on-modern.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/7750430666484356779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/7750430666484356779'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2012/01/running-grim-fandango-on-modern.html' title='Running Grim Fandango on Modern Machines'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/--i6CE66jGWY/TxsTIUJSDbI/AAAAAAAAAWk/KUlmcjRrhr4/s72-c/ResidualVMFindFiles.png' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-8546987233337294817</id><published>2012-01-01T19:09:00.000-08:00</published><updated>2012-01-01T19:26:34.519-08:00</updated><title type='text'>Happy New Year!</title><content type='html'>This is just a small post to wish everyone a Happy New Year, and also to share a wonderful Grim Fandango related project with you.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="margin-left: auto; margin-right: auto;"&gt;&lt;a href="http://www.blogger.com/goog_271226490"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-9ahyT78hqBI/TvFhabiIJvI/AAAAAAAAAZ8/0GPZlHT1PIo/s320/grimfandangofigures.jpg" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://grimstopmo.blogspot.com/"&gt;A stunning 3D Render of Celso's skull by project contributor Chay&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The &lt;a href="http://grimstopmo.blogspot.com/"&gt;Grim Fandando Stop-Mo Project&lt;/a&gt; plans to use stop-motion animation to recreate the famous opening sequence that introduced us to Manny Calavera, and his less-than-desirable client, Celso. (Stop-motion is the style of animation you've seen in &lt;i&gt;Chicken Run&lt;/i&gt;,&amp;nbsp;&lt;i&gt;Wallace and Gromit&lt;/i&gt;, &lt;i&gt;The Nightmare Before Christmas&lt;/i&gt;, etc.) The level of detail and attention being put into the project by its creator, Pixyfrog, and his contributors, is nothing short of stunning!&amp;nbsp;I can't wait to see the finished video.&lt;br /&gt;&lt;br /&gt;Follow its progress here:&amp;nbsp;&lt;b&gt;&lt;a href="http://grimstopmo.blogspot.com/"&gt;Grim Fandando Stop-Mo Project&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;While you're at it, why not take a peek at Chay Hawe's incredibly detailed and unique take on Manny Calavera on his portfolio website &lt;a href="http://www.chayground.com/archives/718"&gt;Chayground&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-8546987233337294817?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/8546987233337294817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2012/01/happy-new-year.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/8546987233337294817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/8546987233337294817'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2012/01/happy-new-year.html' title='Happy New Year!'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-9ahyT78hqBI/TvFhabiIJvI/AAAAAAAAAZ8/0GPZlHT1PIo/s72-c/grimfandangofigures.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-1216636168854324593</id><published>2011-12-02T04:21:00.001-08:00</published><updated>2012-01-21T11:18:39.852-08:00</updated><title type='text'>Calling all 3D modellers!</title><content type='html'>Thanks to the efforts of &lt;b&gt;cplhenshaw&lt;/b&gt; we now have some tools that allow us to convert the original Grim Fandango .3DO objects to .OBJ files, which can then be opened in all major 3D modelling software.&lt;br /&gt;&lt;br /&gt;This means that if you feel you've got the skills, you can now help the project by improving Manny's form in 3D...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Bk13wiW5lgc/TtjIXdbR4DI/AAAAAAAAAUk/9Ip52fLJNdA/s1600/mannymesh.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="299" src="http://4.bp.blogspot.com/-Bk13wiW5lgc/TtjIXdbR4DI/AAAAAAAAAUk/9Ip52fLJNdA/s320/mannymesh.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp; &lt;br /&gt;OBJ versions of Manny and Glottis can be downloaded here:&lt;br /&gt;&lt;a href="http://www.thunderpeel2001.com/grim/MannyOBJ.zip"&gt;http://www.thunderpeel2001.com/grim/MannyOBJ.zip&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.thunderpeel2001.com/grim/GlottisOBJ.zip"&gt;http://www.thunderpeel2001.com/grim/GlottisOBJ.zip&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Please read the following post regarding limitations of the Grim Fandango 3D format:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="largetext"&gt;Remodel each piece of the model separately, i.e Don't fuse his arms onto his torso.  For any piece you want to update place it over the top of the old one so that they are positioned correctly.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="largetext"&gt;It probably won't work first try, but as long as all the pieces you remodel remain separate you won't need to redo any modelling and it should just be fiddling around with the exporters and file formats until we get it right.&lt;/span&gt;&lt;/i&gt;&lt;span class="smalltext"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="largetext"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;When you're done:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Please either send your finished OBJs to me at: &lt;span class="gI"&gt;&lt;span class="go"&gt;&lt;br /&gt;&lt;a href="mailto:grimfandangodeluxe@gmail.com"&gt;grimfandangodeluxe@gmail.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="gI"&gt;&lt;span class="go"&gt;Or share them in the Residual thread here:&amp;nbsp; &lt;br /&gt;&lt;a href="http://forums.residualvm.org/viewtopic.php?t=100"&gt;http://forums.residualvm.org/viewtopic.php?t=100&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Thanks!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-1216636168854324593?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/1216636168854324593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/12/calling-all-3d-modellers.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/1216636168854324593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/1216636168854324593'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/12/calling-all-3d-modellers.html' title='Calling all 3D modellers!'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Bk13wiW5lgc/TtjIXdbR4DI/AAAAAAAAAUk/9Ip52fLJNdA/s72-c/mannymesh.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-5321733197993245517</id><published>2011-09-08T06:32:00.000-07:00</published><updated>2011-09-11T18:13:31.360-07:00</updated><title type='text'>Grim Fandango in Widescreen!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/cigf0ZT9pu0?fs=1" width="480"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;A user known as &lt;span class="largetext"&gt;&lt;b&gt;ultraneonoirantihero &lt;/b&gt;took it upon themselves to try and crack the problem of running Grim Fandango in a higher resolution... and in widescreen! &lt;strike&gt;Hacking Residual and&lt;/strike&gt; adding additional artwork to the sides of the existing screens, they've done an amazing job.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;Watch the video for yourself!&lt;/span&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;Update:&lt;/b&gt; ultraneonoirantihero &lt;a href="http://residual.scummvm.org/viewtopic.php?p=1005#1006"&gt;has explained how they put the video together&lt;/a&gt; in the Residual forums. It was actually all done in video editing software and PhotoShop (and not Residual), but it's still very impressive indeed! You may not immediately appreciate just how much work went into it, in fact. Take a look for yourself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-5321733197993245517?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/5321733197993245517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/09/grim-fandango-in-widescreen.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5321733197993245517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5321733197993245517'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/09/grim-fandango-in-widescreen.html' title='Grim Fandango in Widescreen!'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/cigf0ZT9pu0/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-5562812736739669034</id><published>2011-09-04T14:31:00.000-07:00</published><updated>2011-12-04T06:15:44.145-08:00</updated><title type='text'>Adding detail to Grim Fandango's textures...</title><content type='html'>When I first opened up Manny's suit in Photoshop I was a little perplexed... where do you add the detail?&amp;nbsp;&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QLy1VU-iDRQ/TmPpBznNQ8I/AAAAAAAAASQ/PaOF6hY1aBk/s1600/m_s_chest-0-128.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://2.bp.blogspot.com/-QLy1VU-iDRQ/TmPpBznNQ8I/AAAAAAAAASQ/PaOF6hY1aBk/s400/m_s_chest-0-128.gif" width="256" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Should we be able to see the fibres of his suit? Should there be more detail in the suit's pattern? Should it look photo-realistic? If not, how do you add detail to something so basic and cartoony? I didn't know where to begin, and it made me wonder: &lt;i&gt;Just what does Grim Fandango look like in "high-resolution"?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;The promotional material surrounding Grim Fandango actually used models from the game, and so wasn't any help.&lt;br /&gt;&lt;br /&gt;I was trying to recall when if ever saw a detailed close-up of Peter Chan's creations, when I remembered the game's inventory screens:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-dFcdX1k0OTg/TmPpqwKuboI/AAAAAAAAASU/MuxI5fPAuwk/s1600/suit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-dFcdX1k0OTg/TmPpqwKuboI/AAAAAAAAASU/MuxI5fPAuwk/s320/suit.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-if5jPw2nzqs/TmPpuj9S_-I/AAAAAAAAASY/bbkKYen6VPU/s1600/suit2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-if5jPw2nzqs/TmPpuj9S_-I/AAAAAAAAASY/bbkKYen6VPU/s320/suit2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Looking at these it was clear that if we could "zoom in" on the Grim Fandango world that it would look hand-drawn, not photo-realistic, and very deliberately so. (I guess this ties in with the idea that the characters are hand-made calacas, although I personally like to think that Manny and company are actually made of bone, not papier-mâché.)&lt;br /&gt;&lt;br /&gt;The understanding of the look of the world of Grim Fandango led to the first texture test we did:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QLy1VU-iDRQ/TmPpBznNQ8I/AAAAAAAAASQ/PaOF6hY1aBk/s1600/m_s_chest-0-128.gif" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://2.bp.blogspot.com/-QLy1VU-iDRQ/TmPpBznNQ8I/AAAAAAAAASQ/PaOF6hY1aBk/s400/m_s_chest-0-128.gif" width="256" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;Transforms to..&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://s380304677.websitehome.co.uk/thunderpeel2001.com/grim/MannySuit512-B.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://s380304677.websitehome.co.uk/thunderpeel2001.com/grim/MannySuit512-B.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;There's probably still ways in which this could be improved, but I was quite pleased with how it looked in the game itself.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--GtOE_dPc_A/TkKtVTvwkFI/AAAAAAAAAR4/-aUO8FdJKkI/s1600/MannyNewSuit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-FwC7yZ7pKTQ/TlkJjqB6LlI/AAAAAAAAASI/6w64c0Q577Q/s1600/mannypreview.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Think you can do better? Coming soon: A guide on how those with texturing skills can help the Grim Fandango Deluxe project!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-5562812736739669034?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/5562812736739669034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/09/adding-detail-to-grim-fandangos.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5562812736739669034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5562812736739669034'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/09/adding-detail-to-grim-fandangos.html' title='Adding detail to Grim Fandango&apos;s textures...'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-QLy1VU-iDRQ/TmPpBznNQ8I/AAAAAAAAASQ/PaOF6hY1aBk/s72-c/m_s_chest-0-128.gif' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-5884889958324923964</id><published>2011-08-29T13:55:00.000-07:00</published><updated>2011-08-29T13:57:25.467-07:00</updated><title type='text'>Grim Fandango Deluxe featured in the MixNMojo podcast!</title><content type='html'>The fine people at MixnMojo.com asked me to join their podcast and explain a little more about what Grim Fandango Deluxe is all about. You can go here and listen:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mixnmojo.com/news/CC-15-Grim-Fandango-Deluxe"&gt;http://mixnmojo.com/news/CC-15-Grim-Fandango-Deluxe&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While you're at it, why don't you subscribe to their podcast and get all the latest LucasArts, DoubleFine, TellTale and other game news each week?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-5884889958324923964?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/5884889958324923964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/08/grim-fandango-deluxe-featured-in.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5884889958324923964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/5884889958324923964'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/08/grim-fandango-deluxe-featured-in.html' title='Grim Fandango Deluxe featured in the MixNMojo podcast!'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2944222731389630074.post-2632608632491238468</id><published>2011-08-10T09:10:00.000-07:00</published><updated>2012-01-19T04:57:00.865-08:00</updated><title type='text'>Welcome!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--GtOE_dPc_A/TkKtVTvwkFI/AAAAAAAAAR4/-aUO8FdJKkI/s1600/MannyNewSuit.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-FwC7yZ7pKTQ/TlkJjqB6LlI/AAAAAAAAASI/6w64c0Q577Q/s1600/mannypreview.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: x-small;"&gt;An early attempt at increasing texture resolution.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Welcome to the &lt;b&gt;Grim Fandango Deluxe&lt;/b&gt; project, an unofficial fan-made mod for Grim Fandango. This blog will document the project's progress. Here's a brief introduction...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/en/7/76/Grim_Fandango_artwork.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://upload.wikimedia.org/wikipedia/en/7/76/Grim_Fandango_artwork.jpg" width="150" /&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Grim Fan-what-now?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Grim Fandango is arguably the greatest graphic adventure game ever released. It continues to be praised by critics and still appears in "Top PC Games of All Time" lists to this day. It was designed by the legendary &lt;b&gt;Tim Schafer&lt;/b&gt; (of Monkey Island, Day of the Tentacle, Full Throttle, Brutal Legend and Psychonauts fame) and released by the equally legendary &lt;b&gt;LucasArts Games&lt;/b&gt;. It's a film noir-inspired journey into the Mexican Land of the Dead, with all the humour and imagination you'd expect from Tim Schafer and LucasArts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;This Project's Aim&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;While Grim Fandango is a masterpiece, with many stunning attributes, its 3D character models (limited by the technology of its day) sometimes detract from an otherwise stunning presentation:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NbjXqcqsR1w/TlWHyNBzgsI/AAAAAAAAAR8/ZSWIn3iShII/s1600/attachment.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://2.bp.blogspot.com/-NbjXqcqsR1w/TlWHyNBzgsI/AAAAAAAAAR8/ZSWIn3iShII/s320/attachment.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The &lt;b&gt;Grim Fandango Deluxe&lt;/b&gt; project aims to try and improve the quality of these models, perhaps to the level of quality seen in some of the in-game videos:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hMPfVJrZUWk/TlWINb1sCnI/AAAAAAAAASA/3adrC1D0mk0/s1600/attachment.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-hMPfVJrZUWk/TlWINb1sCnI/AAAAAAAAASA/3adrC1D0mk0/s320/attachment.jpg" width="228" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Especially note the quality of the hands/objects.&lt;span style="font-size: large;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;How?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;This entire project is made possible thanks to the  hard work and dedication of the people behind the &lt;b&gt;ResidualVM&lt;/b&gt; project, an open-source interpreter that allows a user to run their copy of Grim Fandango on modern machines (and even non-PC platforms). If you're familiar with the ScummVM project, you may recognize it as a sister project for the 3D LucasArts adventure games. &lt;br /&gt;&lt;br /&gt;You can download ResidualVM for free here: &lt;a href="http://www.residualvm.org/downloads/"&gt;http://www.residualvm.org/downloads/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;But what will you change?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Every effort will be made to stay as true to the original  spirit of the game as possible. Only changes that enhance what is  already there will be considered. Specifically there appear to be three possible routes to enhance Grim Fandango's graphics:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span class="largetext"&gt;Increase the texture quality (a test of which can be seen in the Manny image at the top of this post)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="largetext"&gt;Adding polygons to the game models&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="largetext"&gt;Upping the game resolution to 1280x960&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;span class="largetext"&gt;Great! When will you be done?&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="largetext"&gt;Unfortunately even with Residual's help there are still technical problems that need to be overcome before we can even begin all of the above work.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;These problems are:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;1. Textures -- We have found a way to  increase the texture quality (see the image at the top of this post), but we are still limited by the game's 8-bit  palette. Ideally a 16-bit palette would be supported, allowing for better quality textures.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;2. Polygons -- We just need some skilled 3D modellers to volunteer their time. See here for more information: &lt;a href="http://grimfandangodeluxe.blogspot.com/2011/12/calling-all-3d-modellers.html"&gt;Calling 3D Modellers&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;3. Resolution -- This particular chestnut still needs to be cracked.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you want to help out with any of the above aims, you can either drop me email here:&lt;br /&gt;&lt;br /&gt;&lt;a href="mailto:grimfandangodeluxe@gmail.com"&gt;&lt;span class="gI"&gt;grimfandangodeluxe@gmail.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="gI"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Or you can join in the &lt;span class="largetext"&gt;up-to-the-minute discussions about these problems at:&lt;/span&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;a href="http://forums.residualvm.org/viewtopic.php?t=100"&gt;http://forums.residualvm.org/viewtopic.php?t=100&lt;/a&gt;&lt;/span&gt; (this is really the best place to jump in - don't feel shy!)&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;Please get in touch either way, if you feel you can offer something to the project! &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Links:&lt;span class="largetext"&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;a href="http://www.doublefine.com/"&gt;DoubleFine Games&lt;/a&gt;&lt;/span&gt;&lt;span class="largetext"&gt; &lt;/span&gt;&lt;span class="largetext"&gt;- Tim Schafer's game company&lt;/span&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;a href="http://www.lucasarts.com/"&gt;LucasArts Games&lt;/a&gt; - Original publishers of Grim Fandango&lt;/span&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;a href="http://residual.sourceforge.net/"&gt;Residual&lt;/a&gt; - Home of the software that allows modern machines to run Grim Fandango &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="largetext"&gt;&lt;b&gt;Remember:&lt;/b&gt; This project is completely &lt;b&gt;fan-made&lt;/b&gt; and &lt;b&gt;unofficial&lt;/b&gt;. It has &lt;b&gt;no &lt;/b&gt;affiliation with LucasArts or DoubleFine or any other official body.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2944222731389630074-2632608632491238468?l=grimfandangodeluxe.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://grimfandangodeluxe.blogspot.com/feeds/2632608632491238468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/08/im-ready-to-take-you-now.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/2632608632491238468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2944222731389630074/posts/default/2632608632491238468'/><link rel='alternate' type='text/html' href='http://grimfandangodeluxe.blogspot.com/2011/08/im-ready-to-take-you-now.html' title='Welcome!'/><author><name>Johnny Walker</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-o4Ql9NuRen4/TuTQlu2e8kI/AAAAAAAAAVg/Rlq_m_GicxU/s220/456.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-FwC7yZ7pKTQ/TlkJjqB6LlI/AAAAAAAAASI/6w64c0Q577Q/s72-c/mannypreview.jpg' height='72' width='72'/><thr:total>10</thr:total></entry></feed>
